Update #2
I have completely overhauled the game's core systems. Instead of starting with all four weapons, you now begin with just one(The Knife). Every time the timer hits a 60-second milestone (60, 120, 180 seconds, and so on), you will be presented with three card choices to customize your run:
- Stats: Upgrade your health or gain a progressive speed boost that increases the more you choose it.
- Weapons: Choose one of the three remaining random guns to permanently add to your arsenal.
Once a weapon is permanently unlocked, the pool updates. For health cards, you have a random chance to heal anywhere from 25 to 100 HP. After you manage to unlock all four weapons, the weapon card slot disappears. From that point onward, the 60-second milestones will only offer two permanent card choices: the random health drop (25–100 HP) and a flat +1.5% speed increase.
The game is an endless survival experience where you chase your personal best time. To make the competition more interesting, I am adding a score system. There are four different types of zombies, each worth a different amount of points. You can now compete against your own high scores and survival times!
This will likely be one of the final updates for the project. I actually finished this version a month ago, but it was just sitting on my PC. I only remembered to upload it because I came back to look for new jams!
Once again, it has been a true pleasure participating in SoloDevGameJam#11. This jam really opened my eyes, it is the biggest competition I have joined so far. I was incredibly happy and motivated competing alongside my peers, who did an excellent job with their own submissions. Thank you for a great jam!
Count Your Shots.
Play as a Cowboy's hat... Defend yourself and Survive until timer goes down.
| Status | Released |
| Author | CharaAmine |
| Genre | Shooter |
| Tags | 2D, Pixel Art, Top down shooter, Wild West, Zombies |
More posts
- Post-Jam Update #143 days ago
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